01 · Intentoptional — tick what the proposal is for; each intent is graded against one metric
05 · Go deeper
06 · Glossary
Every category the Lab can score, in Fantrax's own words. Replacement is the mean of the last three starters at a position in a 14-team league with 11 active slots (3D/3M/1F/1G fixed, 3 flex to D/M/F within caps of 5/5/3) — the flex slots go wherever the points are, so replacement moves when the rules move. VORP is points above that line in units of the spread among starters (SD). Tiers are fixed VORP bands: Elite ≥ +1.5, Good +0.5…1.5, Average 0…0.5, Bench-viable −0.5…0, Not playable below. Repeatability is how well a player's odd matches predict his even ones (1 = skill, 0 = luck). Reach is the share of starters a change moves by more than 0.25 SD. Percentages are scored as fractions of 1; ranges are per match and the first goal conceded is free (−2 × (x − 1)); three clean-sheet definitions coexist (CS On Field, CS with 60+ minutes, and the unthresholded team clean sheet inside GKQ).
Scoring editor
SensitivityWhich category moves the needle?
Each enabled category in the proposal is nudged by +1 point on its own and the league re-scored. The table ranks categories by their effect on the metric you choose — decision support for tuning a weight, never an optimiser: five seasons cannot tell you the "best" rules, only which levers are big and which are small.
Who wins and loses
Every starter's change in value over replacement. Breadth matters more than the biggest mover: a change that moves many players modestly is a bigger change to the league than one that creates a few outliers.
Scatteron the diagonal = unchanged
Bumphover a line to follow a player; click for the card
Players
What does this scoring reward?
Share of all points by category, next to how common the event is. A rare event with a big share is a lottery ticket; a common one is a grind. Text labels underneath are threshold rules on measured metrics, never free text.
ArchetypesWhich kind of player gains?
Archetypes are clustered from raw per-90 activity (finishing, creating, ball-winning, blocking, aerials, passing, carrying, recovering), not from points under any system, so the labels stay put when the rules move and the impact matrix is not circular. Keepers are one group.
League shapewhere the 42 flex slots go, and what the league rewards
Tiersfixed bands of value over replacement, in starter-SD units — counts per position
Elite ≥ +1.5Good +0.5…1.5Average 0…0.5Bench-viable −0.5…0Not playable
Positional value curvesvalue over replacement by positional rank — depth, scarcity and cliffs read off the shape
Top 50 and top 100composition by position under each system
Does it hold up across seasons?
The same rule change applied to each of the five seasons. A result that flips sign in some seasons is season-sensitive; a proposal worth taking to the league keeps its direction in every row.
Gameweek layerWeek to week, not just the season
A season total hides how a player gets there. Consistency is the share of a player's gameweeks scoring at or above that week's replacement level for his position; volatility is the spread of his weekly scores; churn is how much of each week's top 30 was not in the previous week's.
Trackscumulative positional rank through the season, one line per system
Consistency vs volatility